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Binaryformatter in unity for mac
Binaryformatter in unity for mac









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  • Set the API endpoint to the Unity Project.
  • Run the script to deploy the backend API ( cd GameServiceAPI & sh deploy.sh & cd.
  • Modify the script to set the deploymentbucketname to a globally unique name for the code deployment bucket.
  • Modify the script to set the region variable to your selected region.
  • Open file GameServiceAPI/deploy.sh in your favourite text editor.
  • Make sure you have the SAM CLI installed.
  • Deploy the Backend API with SAM ( GameServiceAPI/deploy.sh).
  • You can also find the ARN in the CloudFormation stack, in IAM console or as output of Step 1.
  • Replace the role_arn value with role provided as output by the previous script.
  • Open file LinuxServerBuild/amazon-cloudwatch-agent.json in your favourite text editor.
  • Set the role to CloudWatch Agent configuration ( LinuxServerBuild/amazon-cloudwatch-agent.json).
  • Run the script ( cd FleetDeployment & sh deployPreRequirements.sh & cd.
  • Set the region variable in the script to your selected region.
  • Open file FleetDeployment/deployPreRequirements.sh in your favourite text editor.
  • Deploy the Pre-Requirements ( FleetDeployment/deployPreRequirements.sh).
  • For details see the Amazon GameLift FAQ and look for "In which AWS Regions can I place a FlexMatch matchmaker?"
  • The solution can be deployed in any AWS Region that supports Amazon GameLift FlexMatch.
  • After this you should not see any errors in your Unity console. We will use these to sign the requests against API Gateway with Cognito credentials.
  • Signature Calculation Example: Download the S3 example for signing API Requests and copy the folders Signers and Util to GameLiftExampleUnityProject/Assets/Dependencies/ folder.
  • Open Unity Hub, add the GameLiftExampleUnityProject and open it (Unity 2019.2.16 or higher recommended). NOTE: You need to have the Unity Project found in the GameLiftExampleUnityProject open in order to do this. versionnumber.unitypackage to the Unity Project.
  • Mobile SDK for Unity: Download the Mobile SDK for Unity and add the package AWSSDK.IdentityManagement.
  • Visual Studio is the best tool to build the project with.
  • GameLift Server SDK: Download and build the GameLift Server SDK (4.5) and copy the dll files to GameLiftExampleUnityProject/Assets/Dependencies/GameLiftServerSDK/ folder.
  • Follow these instructions to install the Serverless Application Model (SAM) CLI: SAM CLI Installation.
  • Use the instructions on Unity website for installing: Unity Hub Installation.
  • Configure the CLI: AWS CLI Configuration.
  • Follow these instructions to install: AWS CLI Installation.
  • A build folder for the server build which includes a set of pre-required files for configuration and where you will build your Linux server build from Unity ( LinuxServerBuild).
  • Fleet deployment automation leveraging AWS CloudFormation to deploy all GameLift resources ( FleetDeployment).
  • A Backend Project created with Serverless Application Model (SAM) to create and API backend for matchmaking requests ( GameServiceAPI).
  • A Unity Project that will be used for both Client and Server builds ( GameLiftExampleUnityProject).
  • The movements are sent through the server to other players and the characters created and removed as players join and leave. The project is a simple "game" where 2-10 players join the same session and move around with their 3D characters.
  • Uses Unity engine for server and client.
  • Includes configuration to push custom logs and metrics to CloudWatch with CloudWatch Agent.
  • Uses Cognito Identity Pools to store user identities and authenticate them against the backend.
  • Runs on Amazon Linux 2 on the GameLift service.
  • Uses a Serverless API to initiate matchmaking built with Serverless Application Model.
  • Uses CloudFormation to automate the deployment of all resources.
  • This repository contains a simple 3D game GameLift example with a backend service designed especially for getting started with MacOS and mobile development and leveraging deployment automation. GameLift Example for Unity with Serverless Backend











    Binaryformatter in unity for mac